Tuesday, February 26, 2013
Game Design Document and Project Plan
Not exactly exciting news, but here are some of the support documents for the ongoing project.
Download from Dropbox
Sunday, February 17, 2013
XNA Prototype Released
Hooray for weekend programming time.
The prototype is completed in XNA, a lot of tweaking required.
Right now there is no tutorial, so select random to play, everything is setup for demo.
Prototype Downloads:
For people with Visual Studio
For executable installation
Wednesday, February 13, 2013
Tuesday, February 12, 2013
Wednesday, February 6, 2013
Prototype
The prototype for this game was developed for my GDD 1100 class three years ago, if you have a copy of Gamemaker (which can be downloaded for free) the files for that version are available:
From Dropbox
Introduction
This blog is meant to track the new game, Zombie Buffet, that I am creating for my GDD 4900 class. The game will be publicly available (and FREE) through this blog, once completed it may be later updated for a professional release on Steam or XBox Live.
The concept of Zombie Buffet is a standard zombie survival game, but from the perspective of the zombies. The player will control the alpha zombie, attempting to turn the residents of a village and assault the castle to get revenge.
The concept of Zombie Buffet is a standard zombie survival game, but from the perspective of the zombies. The player will control the alpha zombie, attempting to turn the residents of a village and assault the castle to get revenge.
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