Tuesday, February 26, 2013

Game Design Document and Project Plan

Not exactly exciting news, but here are some of the support documents for the ongoing project. Download from Dropbox

Sunday, February 17, 2013

XNA Prototype Released

Hooray for weekend programming time. The prototype is completed in XNA, a lot of tweaking required. Right now there is no tutorial, so select random to play, everything is setup for demo. Prototype Downloads: For people with Visual Studio For executable installation

Wednesday, February 13, 2013

For those without Gamemaker 8.1 or compatible, here is the executable version: Download EXE

Wednesday, February 6, 2013

Prototype

The prototype for this game was developed for my GDD 1100 class three years ago, if you have a copy of Gamemaker (which can be downloaded for free) the files for that version are available: From Dropbox

Introduction

This blog is meant to track the new game, Zombie Buffet, that I am creating for my GDD 4900 class. The game will be publicly available (and FREE) through this blog, once completed it may be later updated for a professional release on Steam or XBox Live.
The concept of Zombie Buffet is a standard zombie survival game, but from the perspective of the zombies. The player will control the alpha zombie, attempting to turn the residents of a village and assault the castle to get revenge.